Updates

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Updates

Post by ChiefOfGxBxL on Thu Aug 28, 2008 9:12 am

Xeronar X Big Xeronar X Huge Xeronar X UPDATES!!! Huge Xeronar X Big Xeronar X Xeronar X
See what updates are going to be made, and have been made. Estimated times of arrival and date finished included.



If you do add to this (you are either a moderator or admin) then please note that the most recent updates are at the top of the list (approximate time of made too).

Format: (Month/Day/Year)

Updates Coming Soon
Banks
Alliances (just like profiles, the layout and script for it to have ready when Multiplayer comes)
Deleting PM's
Player Profiles (layout & programming for now, just to be prepared for multiplayer interactive actions)
Outside world
Dodge chance in battle
Church healing you
Potion belt quick-use potion slots
Tutorial
New screen change method
New classes; fighter, ranger and mage
New races, starting with elf, orc and goblin
Gender, allowing male/female characters
Basic, yet effective Security
Multiplayer... Being worked on whenever possible, takes priority!
Work on cathedral/church
Chatbox Commands (/clear & /mute)
Finish hairstyles
Finish university (turning to stone/adding courtyard)
Draw townspeople
Do quest system
Random item dropping from monsters (including alert)
More forum signatures!

Being Worked On (Estimated finish dates)
Field guide with maps of explored areas, list of seen monsters, quest log and more! - ETA unknown
Personal spellbook to hold any spells you have learned - ETA unknown
Improving multiplayer codes - ETA unkown

New updates
Gap...planning, ideas, more edits to multiplayer (11/17/08) - (12/21/08)
Changing attack from CTRL to mouse hold (11/16/08)
Gap...minor updates, preparation. (10/23/09) - (11/13/08)
Made a lock button on the toolbar. You may now prevent it from hiding after clicking on a button (10/22/08)
Fixed the flashiness in the game when starting to move, and now when you equip an item, it does automatically without having to move around (10/21/08)
Did running system, R to toggle, or click button (10/19/08)
Finished Alliance layout and player profile layout (10/18/08)
Leg armor now (10/18/08)
Dragging menus such as stats, equipment, etc. is now available! (10/18/08)
Toolbar edits to save room for more buttons to come (10/18/08)
Gap in the updates, sorry about that! There were some minor updates, but nothing major to be added here (10/09/08) - (10/17/08)
Message of the day near bottom of screen, moderators can change this with the /motd command in chat (10/8/08)
Private messages which can be sent in-game to any other account without letting EVERYONE read it (10/8/08)
Further fixed a lot of small errors with the bow and arrow... still some minor tweaking needed (10/7/08)
Added a time to all messages sent in the chatbox, and the time is GMT because its the best! (10/6/08)
Moved monster rewards from after they fall over to as soon as you kill them, to avoid confusion (10/6/08)
Fixed the 'Exit' button properly now, so it works better than before (10/6/08)
Made a little level up particle animation, soon to be controlled by special effects settings (10/6/08)
Bow and arrow is FINALLY here! It still has a few minor bugs but it useable so long as you dont buy more than roughly 100 or 200 arrows at a time (need to fix buying arrows and stop it from damaging all enemies) (10/6/08)
Made changes to the Saving and Exiting system, now there is a button called 'Save' and a button called 'Exit'. Save just saves the game and allows you to keep playing, while Exit does NOT save the game, and goes to your character selection page (9/28/08)
Large update to the in-game options menu, allowing a lot more customisability and control over how you view the game, and also including 5 songs to listen to while playing (9/27/08)
Bow and arrow is currently in alpha testing... it will be avaliable to the public soon! (9/25/08) + (9/26/08)
Mind the gap! (9/16/08) - (9/24/08)
Updated the chatbox, things display slightly differently such as /character and /time aswell as kicking allowing seconds (9/15/08)
Small town modifications (9/14/08)
Sorry for the gap in the updates! Some are not really worth mentioning and others are not complete... (9/11/08) - (9/13/08)
Added church walls; you can no longer walk through the bottom of the church (9/10/08)
Rounded damage, you no longer do 2.4, it will now be just 2! (9/10/08)
Added a menu for items in your backpack! We are still working on this however (9/8/08)
Added the university to the top left of town... enjoy! (9/4/08)
Added a button to switch between weight, armor and damage display on your equipment menu (9/4/08)
Added more hairstyles for a total of 15 now! (9/3/08)
Increased attack speed (9/3/08)
Added damage text for when attacking or being hit (9/3/08)
Added a visible armor counter on the equipment menu in-game (9/2/08)
If you have hair that sticks up and put a helmet on, your hair now goes under the helmet rather than through it (9/2/08)
Added stat lowering buttons, which only lower to a minimum of the stats at the last time the stat window was closed (9/2/08)
Kicking in chat now works fully (9/2/08)
Added percent to hit, you no longer hit all the time... affected by DEX (9/2/08)
Added base damage and STR affected hits, you now do more damage with higher STR (9/2/08)
You now get 10 stat points per level rather than 5 (9/2/08)
Changed drop system so that if you are lucky and roll a drop you get a random amount of money between min and max (9/2/08)
Changed VIT to give 1 health per point and INT to give 2 mana per point (9/2/08)
Changed starting mana to 0 (9/2/08)
Changed vitality to give a bonus of 10 per level (9/2/08)
Added respawn feature for when you die (9/1/08)
Added more chatbox commands (9/1/08)
Added armor defence so enemies do less damage to you if you have more armor (8/30/08)
You can now appeal your case if you are banned... click appeal and wait for a moderator to join! (8/30/08)
Added a few more chatbox commands, and enabled the 'commands' button (8/29/08)
Fixed and enabled the 'Save + Exit' button (8/29/08)
Further fixed the game chatbox, added more commands (8/28/08)
Added more hairstyles, we have a total of 8 now (8/28/08)
Fixed the coordinates from going to the bottom-left to the top-left (8/28/08)
Made chatbox under the game (8/28/08)
Fixed the massive EXP bug when killing people (8/28/08)
Fixed a small EXP bug when killing people (8/28/08)
Cathedral is up (8/28/08)
Armoury sign was made (8/26/08)
Made the Stats work (8/26/08)
Made buildings alpha so you can see through them when you walk behind them (8/25/08)
Added weapon damage so better weapons do more damage (8/25/08)
We now have 3 monsters instead of 1! (8/25/08)

Other updates before this list was started (unknown dates)
Penalties of death approved, but NOT in place (Oct/Nov)
Added item weight so you slow down when carrying heavier objects
Added a 'delete character' button
Fixed logging in error
Fixed equipment not showing up
Fixed inventory and equipment undefined names and stats
Added hair system (updated above)
Added EXP bar
Fixed item stats


Last edited by ChiefOfGxBxL on Sun Dec 21, 2008 6:19 pm; edited 33 times in total

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Re: Updates

Post by Grimm 88 - Creator on Thu Aug 28, 2008 1:23 pm

well... we had 0 monsters before... just a half-assed drawn one (which doesnt really count) Sweat Drop

anyway, thanks for making this thread chief, announcemetized! Thumbs Up


Last edited by Grimm 88 - Creator on Tue Sep 02, 2008 6:42 am; edited 1 time in total

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Re: Updates

Post by ChiefOfGxBxL on Thu Aug 28, 2008 4:03 pm

ur welcome Big Grin i can keep everything up to date from here, but if i miss something just edit the post.

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Re: Updates

Post by Grimm 88 - Creator on Thu Aug 28, 2008 9:11 pm

will do... im sure you can manage without me anyway!


Last edited by Grimm 88 - Creator on Tue Sep 02, 2008 6:42 am; edited 1 time in total

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Re: Updates

Post by Benguy1 on Sat Aug 30, 2008 1:41 am

i think that one of the higher prioritized things to be made should be when you die you can respawn

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Re: Updates

Post by Grimm 88 - Creator on Mon Sep 01, 2008 10:17 am

yeah... it was, and now its been done!


Last edited by Grimm 88 - Creator on Tue Sep 02, 2008 6:42 am; edited 1 time in total

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Re: Updates

Post by ChiefOfGxBxL on Mon Sep 01, 2008 10:17 am

hurray!

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Re: Updates

Post by Benguy1 on Tue Sep 02, 2008 1:20 am

awesome

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Re: Updates

Post by Grimm 88 - Creator on Tue Sep 02, 2008 1:12 pm

as you may be able to see... the second of September was a MONSTER development day with 11 updates already added, and a further 2 currently being worked on (i think this is one for the record books!)

anyway, hopefully all these new updates will keep you players going for a while since tomorrow is the first day of a new school year! the first week is usually a bit hectic but i will update if i can... and after that the updates should become more regular once again

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Re: Updates

Post by Benguy1 on Tue Sep 02, 2008 2:34 pm

btw its epic how you made it so that sometimes money drops from enemies i saved up 2sp and bought the mace but it broke and i left the game but didnt save then i punched myself in the head


Last edited by Benguy1 on Tue Sep 02, 2008 2:51 pm; edited 1 time in total

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Re: Updates

Post by Grimm 88 - Creator on Tue Sep 02, 2008 2:39 pm

there is no mace...

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Re: Updates

Post by Benguy1 on Tue Sep 02, 2008 2:51 pm

axe then w/e i dont care

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Re: Updates

Post by Grimm 88 - Creator on Tue Sep 02, 2008 2:52 pm

lol! there will be a mace soon though... just not atm

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Re: Updates

Post by Benguy1 on Tue Sep 02, 2008 2:58 pm

i think u should get the plate armour done that will be sweet cos i will have epic armor and stuff and i will never die also i think u need to add in some sort of helth regenaration system so u dont just have to die to get to full health

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Re: Updates

Post by Grimm 88 - Creator on Tue Sep 02, 2008 3:00 pm

well inside the church a priest will be added who can heal you, and also the plate armor is ALREADY done (or maybe steel is... one of the two)

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Re: Updates

Post by Benguy1 on Tue Sep 02, 2008 3:02 pm

what about pots for in-combat healing?

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Re: Updates

Post by Grimm 88 - Creator on Tue Sep 02, 2008 3:03 pm

yeah, there are... go to market (top right) and buy from apothecary!!!

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Re: Updates

Post by Benguy1 on Tue Sep 02, 2008 3:05 pm

oh wicked but i think u should start with 1 of each when u log in

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Re: Updates

Post by Grimm 88 - Creator on Tue Sep 02, 2008 3:06 pm

when u create character or each time you log in???

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Re: Updates

Post by ChiefOfGxBxL on Tue Sep 02, 2008 6:33 pm

yea, only when you create a new character should you get a free potion (unless there is an event going on, or you get one from an enemy drop). maybe there can be a slow regeneration for health anyway. maybe we could use more stat types, although i dont know any right off the top of my head. oh yea, congrats grimm on your 50+ posts to get "Contributor"! :>

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Re: Updates

Post by Benguy1 on Wed Sep 03, 2008 9:41 am

i got 50+ posts to also i meant that u should get 1 of each each time you log on but if you previously had more then 1 keep them and dont get extra cos those potions are pretty expensive and also like chief said maybe some sort of slow health regen system and a stat that increases it so you gain health when u are in combat

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Re: Updates

Post by Grimm 88 - Creator on Wed Sep 03, 2008 9:54 am

well yeah, health regen might be implemented... but i reckon the complimentary pots would only be one of each that start in ur inventory for a new character

also,for health regen would it be really slow like 1HP every 5 seconds or 1HP per 1 second?

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Re: Updates

Post by Benguy1 on Wed Sep 03, 2008 10:14 am

implement a new stat that increases it but make it start on like 1 health per 3 seconds when u have not been damaged in 5 seconds

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Re: Updates

Post by Grimm 88 - Creator on Wed Sep 03, 2008 10:21 am

yeah... im increasing attack speed now aswell... its too damn slow and it gets boring!

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Re: Updates

Post by Benguy1 on Wed Sep 03, 2008 10:29 am

i no what is gonna be the stat that increases attack speed cos mines really slow

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Re: Updates

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